Originally posted by Fabius BOOL:I just reached end game and I'm sort of caster with bleeding edge as melee focusing on ailments and shadow damage. (The node allowing to delay part of the damage is a great help too) as much resistance as possible (there is a node granting you bonus depending on the type of your chest armor, it's a must have with heavy armor) And as it's not a mechanism you are really playing, you don't need to invest too much into. If your not doing a Summoner build, you are doing a Crit build (other builds don't really work).Īside from that, you may want to put afflictions but ONLY to trigger other effects (like the modifier on Bleeding Edge increasing damage according to the number of afflictions on the enemy). You can put some points in other attributes (starting with Thoughness) but the attribute you want is Ferocity (and keep in mind some of your attributes and stats will also come from nodes of the passive wheel and equipment). For a build around Bleeding Edge, you will want Ferocity to be your main attribute.
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